Privateer Turned Pirate
Start the game with 1 doubloon in the treasury, you have the other 2. - At the start of your turn, you may pay 1 doubloon to gain 1 action. - When Blackbeard takes combat damage, pay 1 doubloon. BLACKBEARD'S DOUBLOONS Doubloons that Blackbeard doesn't have are kept in the Treasury. Blackbeard pays a doubloon to the Treasury when he takes combat damage. He may also pay a doubloon at the start of his turn to gain an extra action. The effects on many of Blackbeard's cards can be ignored by paying a ransom. Any opponent can pay the amount of doubloons shown at the end of an effect to ignore that effect. These doubloons are taken from the Treasury and given to Blackbeard.