Unmaxed
Golden Bat card face 1
Golden Bat card face 2

Golden Bat

HP 18

The First Superhero

If you haven't taken a Maneuver action this turn, add +2 to the value of Golden Bat's attacks.
Terrifying Roar card face 1
Terrifying Roar card face 2

Terrifying Roar

3x | Versatile

Terrifying Roar card face 1
Terrifying Roar card face 2
Quantity
3
Type
Versatile
Value
3
Boost
1
Target
Golden Bat
Description
Immediately: Fighters cannot leave their spaces for the rest of the turn.
Vaporizing Eyebeams card face 1
Vaporizing Eyebeams card face 2

Vaporizing Eyebeams

3x | Attack

Vaporizing Eyebeams card face 1
Vaporizing Eyebeams card face 2
Quantity
3
Type
Attack
Value
2
Boost
2
Target
Golden Bat
Description
After Combat: Your opponent discards 1 random card.
Alpine Fortress card face 1
Alpine Fortress card face 2

Alpine Fortress

3x | Scheme

Alpine Fortress card face 1
Alpine Fortress card face 2
Quantity
3
Type
Scheme
Value
-
Boost
3
Target
Golden Bat
Description
Choose a card in your discard pile and shuffle it into your deck. Draw 2 cards. Move Golden Bat up to 4 spaces.
He Laughs at Your Feebleness card face 1
He Laughs at Your Feebleness card face 2

He Laughs at Your Feebleness

2x | Defence

He Laughs at Your Feebleness card face 1
He Laughs at Your Feebleness card face 2
Quantity
2
Type
Defence
Value
5
Boost
3
Target
Golden Bat
Description
(No card effect)
Imposing Presence card face 1
Imposing Presence card face 2

Imposing Presence

2x | Defence

Imposing Presence card face 1
Imposing Presence card face 2
Quantity
2
Type
Defence
Value
3
Boost
2
Target
Golden Bat
Description
Immediately: Cancel all effects on your opponent's card.
Like a Flash of Golden Light card face 1
Like a Flash of Golden Light card face 2

Like a Flash of Golden Light

3x | Versatile

Like a Flash of Golden Light card face 1
Like a Flash of Golden Light card face 2
Quantity
3
Type
Versatile
Value
2
Boost
2
Target
Golden Bat
Description
During Combat: If Golden Bat shares no zones with the space he started this turn in, this card's value is 4 instead. After Combat: Move Golden Bat up to 5 spaces.
Skirmish card face 1
Skirmish card face 2

Skirmish

2x | Versatile

Skirmish card face 1
Skirmish card face 2
Quantity
2
Type
Versatile
Value
4
Boost
1
Target
Golden Bat
Description
After Combat: If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
A Punch to Shake the Earth card face 1
A Punch to Shake the Earth card face 2

A Punch to Shake the Earth

3x | Attack

A Punch to Shake the Earth card face 1
A Punch to Shake the Earth card face 2
Quantity
3
Type
Attack
Value
1
Boost
1
Target
Golden Bat
Description
After Combat: Deal 1 damage to each opposing fighter in Golden Bat's zone. If you won the combat, deal 2 damage instead.
Arrive Just in Time card face 1
Arrive Just in Time card face 2

Arrive Just in Time

2x | Scheme

Arrive Just in Time card face 1
Arrive Just in Time card face 2
Quantity
2
Type
Scheme
Value
-
Boost
2
Target
Golden Bat
Description
Place Golden Bat in any space.
Insight of the Ancients card face 1
Insight of the Ancients card face 2

Insight of the Ancients

2x | Versatile

Insight of the Ancients card face 1
Insight of the Ancients card face 2
Quantity
2
Type
Versatile
Value
3
Boost
2
Target
Golden Bat
Description
After Combat: If you won the combat, return a random card in your discard pile to your hand.
Sight Beyond Sight card face 1
Sight Beyond Sight card face 2

Sight Beyond Sight

3x | Versatile

Sight Beyond Sight card face 1
Sight Beyond Sight card face 2
Quantity
3
Type
Versatile
Value
2
Boost
1
Target
Golden Bat
Description
After Combat: Look at the top 3 cards of your opponent's deck. Put them back in any order.
Super Strength card face 1
Super Strength card face 2

Super Strength

2x | Attack

Super Strength card face 1
Super Strength card face 2
Quantity
2
Type
Attack
Value
5
Boost
1
Target
Golden Bat
Description
(No card effect)