Unmaxed
Krang card face 1
Krang card face 2

Krang

HP 16

Dooooom!

Krang has 3 doomsday machines. Start with one machine active. After you roll the Dice of Ultimate Destruction, you can deactivate an active machine to reroll the die. Add +1 to your move value for each active machine.
Android arms: Wings card face 1
Android arms: Wings card face 2

Android arms: Wings

3x | Scheme

Android arms: Wings card face 1
Android arms: Wings card face 2
Quantity
3
Type
Scheme
Value
-
Boost
3
Target
Krang
Description
Move Krang up to ? spaces. Krang may move through opposing fighters. Then, deal 1 damage to each opposing fighter Krang moved through. Gain 1 action.
Molecular Amplification Unit card face 1
Molecular Amplification Unit card face 2

Molecular Amplification Unit

4x | Versatile

Molecular Amplification Unit card face 1
Molecular Amplification Unit card face 2
Quantity
4
Type
Versatile
Value
2
Boost
2
Target
Krang
Description
Immediately: Activate a machine. During Combat: Increase this card's value by?.
Android arms: Missiles card face 1
Android arms: Missiles card face 2

Android arms: Missiles

3x | Attack

Android arms: Missiles card face 1
Android arms: Missiles card face 2
Quantity
3
Type
Attack
Value
1
Boost
1
Target
Krang
Description
You may play this card face up as a ranged attack. During Combat: Increase this card's value by ?.
Warlord of Dimension X card face 1
Warlord of Dimension X card face 2

Warlord of Dimension X

3x | Versatile

Warlord of Dimension X card face 1
Warlord of Dimension X card face 2
Quantity
3
Type
Versatile
Value
3
Boost
3
Target
Krang
Description
After Combat: Reveal the top card of your deck and your opponent's deck. If your card's name is longer, draw it.
Android arms: Chain Flail card face 1
Android arms: Chain Flail card face 2

Android arms: Chain Flail

3x | Attack

Android arms: Chain Flail card face 1
Android arms: Chain Flail card face 2
Quantity
3
Type
Attack
Value
2
Boost
3
Target
Krang
Description
After Combat: If the printed value of your opponent's card is less than ?, or they didn't play a card, they discard 2 cards.
Android arms: Powerbomb card face 1
Android arms: Powerbomb card face 2

Android arms: Powerbomb

3x | Attack

Android arms: Powerbomb card face 1
Android arms: Powerbomb card face 2
Quantity
3
Type
Attack
Value
3
Boost
2
Target
Krang
Description
During Combat: You may BOOST this card. After Combat: Move the opposing fighter a number of spaces up to the amount of combat damage dealt.
IQ of 968 card face 1
IQ of 968 card face 2

IQ of 968

3x | Scheme

IQ of 968 card face 1
IQ of 968 card face 2
Quantity
3
Type
Scheme
Value
-
Boost
-
Target
Krang
Description
Activate all machines. Draw ? cards. Krang recovers ? health
Minimizer card face 1
Minimizer card face 2

Minimizer

3x | Defence

Minimizer card face 1
Minimizer card face 2
Quantity
3
Type
Defence
Value
0
Boost
1
Target
Krang
Description
Immediately: Decrease the value of your opponent's card by 4. After Combat: End the turn.
Pan-dimensional Portal card face 1
Pan-dimensional Portal card face 2

Pan-dimensional Portal

2x | Versatile

Pan-dimensional Portal card face 1
Pan-dimensional Portal card face 2
Quantity
2
Type
Versatile
Value
3
Boost
-
Target
Krang
Description
After Combat: Place a fighter in the combat in any space. They can't leave that space this turn. Both players put ? random cards from their hands on the bottom of their decks, then both draw 2 cards.
Welcome to the Technodrome! card face 1
Welcome to the Technodrome! card face 2

Welcome to the Technodrome!

3x | Versatile

Welcome to the Technodrome! card face 1
Welcome to the Technodrome! card face 2
Quantity
3
Type
Versatile
Value
2
Boost
2
Target
Krang
Description
Immediately: Choose one: - cancel all effects on your opponent's card - activate a machine