Unmaxed
Sherlock Holmes card face 1
Sherlock Holmes card face 2

Sherlock Holmes

Dr. Watson
HP 16

Special Ability

Effects on HOLMES and DR. WATSON cards cannot be canceled by an opponent. (Effects on ANY cards can be canceled.)
HP 8

Dr. Watson

Dr. Watson
Counterpunch card face 1
Counterpunch card face 2

Counterpunch

3x | Versatile

Counterpunch card face 1
Counterpunch card face 2
Quantity
3
Type
Versatile
Value
3
Boost
1
Target
Sherlock Holmes
Description
After Combat: If Holmes is adjacent to the opposing fighter, deal 2 damage to that fighter.
Eliminate the Impossible card face 1
Eliminate the Impossible card face 2

Eliminate the Impossible

2x | Scheme

Eliminate the Impossible card face 1
Eliminate the Impossible card face 2
Quantity
2
Type
Scheme
Value
-
Boost
2
Target
Sherlock Holmes
Description
Choose an opponent. Look at their hand and choose 1 card for them to discard.
Fixed Point in a Changing Age card face 1
Fixed Point in a Changing Age card face 2

Fixed Point in a Changing Age

2x | Versatile

Fixed Point in a Changing Age card face 1
Fixed Point in a Changing Age card face 2
Quantity
2
Type
Versatile
Value
3
Boost
1
Target
Dr. Watson
Description
After Combat: If Dr. Watson is adjacent to Holmes, they each recover 1 health.
Confirm Suspicion card face 1
Confirm Suspicion card face 2

Confirm Suspicion

3x | Scheme

Confirm Suspicion card face 1
Confirm Suspicion card face 2
Quantity
3
Type
Scheme
Value
-
Boost
1
Target
Sherlock Holmes
Description
Choose an opponent and name a value. Your opponent must choose and discard one card matching that attack or defense value. Their fighter takes damage equal to the BOOST value of the discarded card. If they do not have a card of the named value, they must reveal their hand instead.
Elementary card face 1
Elementary card face 2

Elementary

2x | Defence

Elementary card face 1
Elementary card face 2
Quantity
2
Type
Defence
Value
3
Boost
3
Target
Sherlock Holmes
Description
Play this card face up. Predict the printed attack value of the opponent's card. During Combat: If you predicted the correct value, cancel all effects on your opponent's card and ignore its attack value.
Master of Disguise card face 1
Master of Disguise card face 2

Master of Disguise

2x | Scheme

Master of Disguise card face 1
Master of Disguise card face 2
Quantity
2
Type
Scheme
Value
-
Boost
2
Target
Sherlock Holmes
Description
Choose an opponent. Holmes swaps spaces with their fighter. Deal 1 damage to that fighter.
Service Revolver card face 1
Service Revolver card face 2

Service Revolver

2x | Attack

Service Revolver card face 1
Service Revolver card face 2
Quantity
2
Type
Attack
Value
5
Boost
3
Target
Dr. Watson
Description
(No card effect)
Administer Aid card face 1
Administer Aid card face 2

Administer Aid

2x | Scheme

Administer Aid card face 1
Administer Aid card face 2
Quantity
2
Type
Scheme
Value
-
Boost
2
Target
Dr. Watson
Description
Place Dr. Watson in a space adjacent to Holmes. Holmes recovers 1 health. Draw 1 card.
Education Never Ends card face 1
Education Never Ends card face 2

Education Never Ends

2x | Versatile

Education Never Ends card face 1
Education Never Ends card face 2
Quantity
2
Type
Versatile
Value
3
Boost
1
Target
ANY
Description
After Combat: If you won the combat, your opponent draws 1 card. If you lost the combat, you draw 2 cards.
The Game is Afoot card face 1
The Game is Afoot card face 2

The Game is Afoot

2x | Attack

The Game is Afoot card face 1
The Game is Afoot card face 2
Quantity
2
Type
Attack
Value
5
Boost
2
Target
Sherlock Holmes
Description
After Combat: Move Holmes up to 3 spaces.
Deduce Strategy card face 1
Deduce Strategy card face 2

Deduce Strategy

3x | Versatile

Deduce Strategy card face 1
Deduce Strategy card face 2
Quantity
3
Type
Versatile
Value
3
Boost
1
Target
Sherlock Holmes
Description
During Combat: You may change the printed value of the opponent's card to its BOOST value. (If a card does not have a BOOST value, it is treated as 0.)
Feint card face 1
Feint card face 2

Feint

3x | Versatile

Feint card face 1
Feint card face 2
Quantity
3
Type
Versatile
Value
2
Boost
1
Target
ANY
Description
Immediately: Cancel all effects on your opponent's card.
Study Methods card face 1
Study Methods card face 2

Study Methods

2x | Versatile

Study Methods card face 1
Study Methods card face 2
Quantity
2
Type
Versatile
Value
3
Boost
2
Target
ANY
Description
After Combat: If you won the combat, look at your opponent's hand.