Unmaxed
Spike card face 1
Spike card face 2

Spike

Drusilla
HP 15

Special Ability

At the start of your turn, you may place a Shadow token in any space adjacent to Spike or Drusilla.
HP 7

Drusilla

Drusilla
Always Surprising card face 1
Always Surprising card face 2

Always Surprising

3x | Versatile

Always Surprising card face 1
Always Surprising card face 2
Quantity
3
Type
Versatile
Value
1
Boost
2
Target
Drusilla
Description
During Combat: BLIND BOOST this card. If Drusilla's space has a shadow token, double the BOOST value.
Feint card face 1
Feint card face 2

Feint

3x | Versatile

Feint card face 1
Feint card face 2
Quantity
3
Type
Versatile
Value
2
Boost
2
Target
ANY
Description
Immediately: Cancel all effects on your opponent's card.
Regroup card face 1
Regroup card face 2

Regroup

3x | Versatile

Regroup card face 1
Regroup card face 2
Quantity
3
Type
Versatile
Value
1
Boost
1
Target
ANY
Description
After Combat: Draw 1 card. If you won the combat, draw 2 cards instead.
Bloody Hell! card face 1
Bloody Hell! card face 2

Bloody Hell!

3x | Versatile

Bloody Hell! card face 1
Bloody Hell! card face 2
Quantity
3
Type
Versatile
Value
3
Boost
2
Target
Spike
Description
After Combat: Deal 1 damage to the opposing fighter, then deal an additional 1 damage for each space with a shadow token adjacent to them.
Leap Away card face 1
Leap Away card face 2

Leap Away

2x | Versatile

Leap Away card face 1
Leap Away card face 2
Quantity
2
Type
Versatile
Value
4
Boost
1
Target
ANY
Description
After Combat: If you won the combat, choose one of the fighters in the combat and move them up to 4 spaces.
Skirmish card face 1
Skirmish card face 2

Skirmish

2x | Versatile

Skirmish card face 1
Skirmish card face 2
Quantity
2
Type
Versatile
Value
4
Boost
1
Target
ANY
Description
After Combat: If you won the combat, choose one of the fighters in the combat and move them up to 2 spaces.
The Sight card face 1
The Sight card face 2

The Sight

2x | Scheme

The Sight card face 1
The Sight card face 2
Quantity
2
Type
Scheme
Value
-
Boost
2
Target
Drusilla
Description
Choose an opponent and look at their hand. Choose a card for them to discard. If any of their fighters are in a space with a shadow token, choose 2 cards for them to discard instead.
Arrogance card face 1
Arrogance card face 2

Arrogance

1x | Attack

Arrogance card face 1
Arrogance card face 2
Quantity
1
Type
Attack
Value
4
Boost
2
Target
Spike
Description
During Combat: You may discard your hand (even if your hand is empty). If you do, the value of this card is 6 instead.
Empathy card face 1
Empathy card face 2

Empathy

2x | Versatile

Empathy card face 1
Empathy card face 2
Quantity
2
Type
Versatile
Value
3
Boost
3
Target
Drusilla
Description
After Combat: Draw 1 card. If the opposing fighter is in a space with a shadow token, draw 3 cards instead.
Let's Dance card face 1
Let's Dance card face 2

Let's Dance

3x | Versatile

Let's Dance card face 1
Let's Dance card face 2
Quantity
3
Type
Versatile
Value
4
Boost
3
Target
Spike
Description
During Combat: If Spike or the opposing fighter is in a space with a shadow token, you may BOOST this card.
Seek the Shadows card face 1
Seek the Shadows card face 2

Seek the Shadows

4x | Scheme

Seek the Shadows card face 1
Seek the Shadows card face 2
Quantity
4
Type
Scheme
Value
-
Boost
2
Target
Spike
Description
Draw 2 cards. Place a shadow token in Spike's space and each space adjacent to it.
The Rush card face 1
The Rush card face 2

The Rush

2x | Attack

The Rush card face 1
The Rush card face 2
Quantity
2
Type
Attack
Value
3
Boost
3
Target
Spike
Description
During Combat: If Spike or the opposing fighter is in a space with a shadow token, the value of this card is 5 instead.